Hello and welcome to my corner! I am electrovoyage, I make Portal 2 maps and tons of custom assets. Here are a few of my creations:

Rediscovered: Part 1 is the first part of a Portal 2 mappack called Rediscovered. After you get off an elevator and exit an office, you find a repulsion gel pump station. What will you find? How can you get out of Aperture Science?
Made in about three days.
Steam workshop link

Rediscovered: Part 2 is the sequel to Part 1. You get a small glimpse of propulsion gel testing, and then you escape the chambers again.
Probably made in like a month.
Steam workshop link

Valve's VMT programming language may be somewhat ambiguous to beginners. Tools like VTFEdit can auto-generate VMT files, but what if the user wants to customize the material?
This is exactly why I made VMTx and the built-in VMText editor. VMTx is a programming language designed to be better than VMT. It provides a JSON-esque syntax and allows multiple materials per file, unlike VMT.
It also has a cross-compiler to turn VMTx files into VMTs.
More information can be found here.
Downloads aren't yet available, currently in-dev.

escapeMapper was a test program, made to render PNG images of The Escapists maps. It supports both cmap custom maps and has the decrypted vanilla maps which it can also render.
It's so much of a test I didn't even rename the window, the icon is the default one and the File menu is very unfinished. It allows you to load a decrypted vanilla or DLC map. The Render button actually lets you render a custom map, not a vanilla one.
